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Case Details

Dive deeper into our featured projects to explore the vision, challenges, and creative breakthroughs behind each game we’ve built.

Blazic

Indie game studios are driven by a passion for innovation, typically working without the financial backing of large publishers. These independent developers operate with smaller teams and limited resources, yet this fosters creativity and gives them the freedom to take bold risks.

author:

Charles Hall

client:

Olton

budget:

$14M

Year:

2025

AI's Potential
AI's Potential
AI's Potential

Chronox is a cinematic sci-fi adventure built around the core concept of time manipulation. Set in a fractured future where timelines bleed into one another, the player steps into the role of a temporal operative navigating through collapsing realities. The experience combines exploration, light combat, and intricate environmental puzzles—all influenced by the player's ability to control time. With its deep narrative threads and layered world design, Chronox delivers a uniquely immersive journey where every choice reshapes the flow of events.


Our Role:


Our team led the full development of Chronox, focusing on the seamless integration of storytelling, mechanics, and environmental dynamics. We conceptualized and developed a custom time-control system where players can rewind, pause, and split timelines to solve challenges or escape danger. The world design was built to reflect the consequences of time—aging structures, shifting weather, and technological decay all respond dynamically as the timeline shifts. Using Unreal Engine 5’s capabilities, we created richly detailed levels that evolve in real time with each decision made by the player.

Challenges & Solutions:


The main challenge in building Chronox was balancing player freedom with narrative coherence. Giving players control over time presented countless edge cases and unintended outcomes. We addressed this by developing a timeline validation system that intelligently recalibrates world states while maintaining story consistency. Level design also required unique considerations—each area had to be built with multiple visual and functional layers to represent different eras. Through modular asset design and layered scripting, we ensured smooth transitions without breaking immersion or pacing.


Results:


Chronox stands as a milestone project for our studio—an ambitious blend of storytelling, mechanics, and innovation. Playtesters responded strongly to its concept-driven gameplay, cinematic presentation, and emotional storytelling. The project not only highlighted our team’s ability to deliver technically complex systems, but also showcased our vision for building interactive worlds that challenge perception and player agency. Chronox continues to serve as a showcase of what we can achieve when creative ambition meets structured, thoughtful design.

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